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Pokémon Polished Crystal 1.0.0 [Crystal hack]
Pokémon Polished Crystal
Hack of: Crystal version (using the pokecrystal disassembly)
Update: Version 1.1.0 is out! Please post comments, suggestions, bug reports, etc in the new thread.
Introduction
Polished Crystal is, as the title says, Crystal version but improved. I've had vague plans to make a Pokémon game for years, starting with a folder full of map drawings in middle school, but Mateo's Red++ inspired me to make this one, and I hope to do for Gen 2 what he's doing for Gen 1.
The storyline is the same—you start in New Bark Town, beat the Johto gyms and the Elite Four, then move on to Kanto and fight Red. However, I've added new Pokémon, new moves, new mechanics, new maps, new events, new trainers, new items, new bugs, and Red is not even the end of the game. I've also moderately increased the difficulty, although this probably needs tuning.
Wait, new bugs? I mean fixed bugs. Probably there are new bugs too, so I'd like you to help find them.
Features
This isn't a complete list, just a summary of the notable ones.
New Pokémon:
The entire Pokédex of 253 Pokémon can be caught in one game. Some Pokémon, like Houndour, Murkrow, and Misdreavus, are available at sensible locations in Johto without having to wait for Kanto.
Added: Leafeon, Glaceon, Sylveon, Magnezone, Tangrowth, Porygon-Z, Munchlax, Togekiss, Yanmega, Honchkrow, Mismagius, Gliscor, Weavile, and Mamoswine.
Removed: Spearow, Fearow, Lickitung, Goldeen, Seaking, Cleffa, Igglybuff, Sunkern, Sunflora, Wobbuffet, Shuckle, and Delibird. (I miss them too. ☹)
Trade evolutions now evolve by level or by held item.
New moves:
Added: Air Slash, Aqua Tail, Astonish, Avalanche, Bug Buzz, Bulk Up, Bullet Punch, Calm Mind, Dark Pulse, DazzlinGleam, Disarm Voice, Dragon Claw, Dragon Dance, Dragon Pulse, Drain Kiss, Earth Power, Extrasensory, Fairy Wind, Flare Blitz, Flash Cannon, Focus Blast, Gunk Shot, Hex, Hyper Voice, Iron Head, Metal Sound, Moonblast, Nasty Plot, Night Slash, Play Rough, Poison Jab, Power Gem, Psystrike, Razor Shell, Seed Bomb, Shadow Claw, Stone Edge, Wild Charge, Will-O-Wisp, X-Scissor, and Zen Headbutt.
Removed: Acid Armor, Amnesia, Barrage, Beat Up, Bide, Bind, Bone Club, Bone Rush, Clamp, Constrict, Cotton Spore, Detect, Fissure, Frustration, Guillotine, Horn Drill, Jump Kick, Kinesis, Lovely Kiss, Mega Kick, Mega Punch, Mimic, Mind Reader, Mirror Move, Poison Gas, Present, Psych Up, Psywave, Razor Wind, Rolling Kick, Sharpen, Skull Bash, Smog, Snore, Spider Web, Spite, Sweet Scent, Vice Grip, and Withdraw.
New mechanics:
The Fairy type, with the Pink Bow as its type-enhancing item.
Type chart, base stats, and move attributes all updated to Gen VI.
Physical/Special/Status split.
Hold B to use Running Shoes.
Gain experience from catching Pokémon.
Play low-pitched cries when a player or foe Pokémon faints.
Cure poison when it reaches 1 HP outside a battle.
Eggs hatch at level 1.
Surf at Bicycle/Running Shoes speed.
Maximum $9,999,999 money and 50,000 coins.
Maximum 30 items and 16 Balls in your bag pocket.
Many battle mechanics have been updated to Gen VI, but not all. (For example, Waterfall has a 20% flinch chance, but sound-based moves don't bypass Substitute. Yet.)
Shiny Pokémon now have an odd Attack DV, 2, 3, 7, or 11 Defense, 5 or 13 Speed, and a perfect 15 Special; so 1 in 1,024 Pokémon is shiny.
New maps:
Added locations from R/B/Y and HG/SS: Viridian Forest, Pewter Museum, Celadon Hotel, Silph Co., Pokémon Mansion, Seafoam Islands, Cerulean Cave, Goldenrod PokéCom Center, and Bellchime Trail.
New locations, including Cinnabar Volcano, Cherrygrove Bay, Goldenrod Harbor, a new floor of Rock Tunnel, custom-designed PokéWalker routes, and a couple secrets. ☺
Added decorative features to cities and routes, often from HG/SS (lake in front of Sprout Tower, Magnet Train tracks on Route 32, water feature in Ecruteak City, boardwalk in Olivine City, bridge in Victory Road, fancy Prof. Oak's lab, meteorite debris on Route 3, craters in Mt. Moon, fountains in Cerulean City and Celadon City, colored roofs throughout Kanto).
HG/SS-style Town Map.
New events:
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Team Rocket has another plan to thwart.
Wonder Trade up to three times a day in the Goldenrod PokéCom Center.
◦ I know that Mateo implemented this before I did, and it's made playing Red++ and Pokémon Christmas quite fun. However, I've included random held items and random original trainers. So maybe you'll get Ash's Caterpie holding an Oran Berry, or Lance's Dragonite holding Leftovers.Move Reminder in the same house as the Move Deleter.
◦ For this one I did borrow code from TPP Anniversary Crystal, thanks to its developers graciously making their source code public.16 move tutors throughout Johto and Kanto.
Revised in-game trades.
Revised Game Corner prizes.
The Odd Egg is always shiny, with an equal chance to be either gender.
Three of Prof. Oak's aides give you items as you complete the Pokédex.
Bill's grandpa gives you one of each evolutionary stone.
New trainers:
New trainer classes: Elder, Rich Boy, Schoolgirl, Cowgirl, Battle Girl, and Hex Maniac.
Battle Lorelei, Agatha, and Bill, and a few other special characters.
Rematch the Elite Four at higher levels.
Rematch Gym Leaders in the Fighting Dojo after earning all 16 badges.
A few NPC trainers have shiny Pokémon.
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New items:
Revised set of 65 TMs and 8 HMs.
Four new Poké Balls from Devon Corp.
Dome Fossil, Helix Fossil, and Old Amber. Praise them, or revive them in the now-open Pewter Museum.
Earn trophies for beating the Elite Four.
A few more things, like X Spcl. Def (yawn) or Eviolite (!).
Fixed bugs:
Dragon Fang boosts Dragon-type moves, not Dragon Scale.
Burn/Poison/Paralyze improve catch rate.
Moon Ball catches Moon Stone evolvers.
Love Ball catches opposite sex.
Fast Ball catches flee-prone Pokémon.
Medium-Slow growth rate experience underflow at level 1.
HP bar lowers at the same speed even for high HP.
Belly Drum needs to cut HP to raise Attack.
Lake of Rage Magikarp are larger, not smaller.
Rocket Executives use Team Rocket battle music, not just Grunts.
The Ruins of Alph tile with their surrounding maps. (Did this annoy anyone else when making huge maps of Johto?)
Increased difficulty:
Default Set battle style.
Enemy AI doesn't fail an extra 25% of the time with sleep or poison-inducing moves, or 40% of the time with stat drops.
No badge boosts to stats or types.
Improved some trainers' rosters, movesets, held items, and DVs (particularly Gym Leaders, the Elite Four, and other bosses).
Changes to Pokémon and moves:
Many base stat changes, mostly based on Drayano's Sacred Gold/Storm Silver.
Cut is Steel-type, and has 60 power and 100% accuracy.
Hidden Power is ???-type and has 70 power.
Metronome is ???-type.
Sing has 75% accuracy (matching Lovely Kiss).
Supersonic has 65% accuracy.
Fly has 100% accuracy.
Rock Smash has 75 power.
Pain Split is Ghost-type.
Butterfree is Bug/Psychic.
Persian is Normal/Dark.
Farfetch'd is Fighting/Flying.
Ninetales is Fire/Ghost.
Golduck is Water/Psychic.
Noctowl is Flying/Psychic.
Ledian is Bug/Fighting.
Dunsparce is Normal/Ground.
Mismagius is Ghost/Fairy.
I know that not everyone likes this kind of change, so I've provided two ROM patches. The 'faithful' patch keeps the canon Pokémon stats and move attributes.
And more tweaks:
Restored original Japanese sprites for Beauty, Fisher, Medium, Sage, and Swimmer♀.
New music ported from RBY and devamped from future generations.
Unique mini sprites for each Pokémon (thanks to this patch).
Lowercase Pokémon, moves, items, types, names, etc.
Fast text by default.
Stereo sound by default.
Updated language (Pack → Bag, Enemy → Foe, Cooltrainer → Ace Trainer, Fisher → Fisherman, Elixer → Elixir, Pink Bow → Silk Scarf, new Berry names, etc).
Revised some shiny palettes (Dragonite is blue like Dragonair, Nidoqueen is pink like Nidoking, Scizor is silver, Espeon is sky blue, Electabuzz is red, etc).
Nidorina and Nidoqueen can breed.
Fly to the Rock Tunnel/Power Plant Pokémon Center.
All this and I haven't even mentioned some of my favorite additions. Don't want to spoil everything. (I mean, you can read the source code if you're that curious.)
Screenshots
Bugs
Some overworld sprites glitch when walking.
Pokémon overworld sprites are frequently incorrect. This is partly because the original game would use, for example, a cow-shaped SPRITE_TAUROS for both Tauros and Miltank, but there's also a bug where Pokémon icons change when you view the party menu.
The Move Reminder doesn't list all the possible moves.
Download Patches
The most recent version is 1.1.0 as of July 23, 2016.
There are two patches, regular and 'faithful'. The faithful patch does not change any Pokémon types or base stats, or any move attributes. This will be more familiar, but can have some odd consequences, like a Ghost trainer using a Ninetales that lacks STAB on its Shadow Ball.
Patches should be applied to a Pokémon Crystal (UE) (1.0) ROM. The one I used has the MD5 hash 9f2922b235a5eeb78d65594e82ef5dde if you need to make sure your copy is correct.
Patches:
Credits
yenatch, kanzure, Pikalax, iimarckus, and everyone else who's contributed to disassembling Pokémon Crystal.
Crystal_ for their in-depth RBY/GSC mechanics research, and help on /r/PokemonROMhacks.
Mateo for their thorough Red++ ROM hack, help on Skeetendo, and some sprites and tiles.
Tauwasser, comet, and other members of Skeetendo for helpful advice.
PikalaxALT, pigdevil2010, Koolboyman, chaos_lord2, padz, and everyone else who developed TPP Anniversary Crystal 251 and made the code public (namely the Move Relearner code).
VictoriaLacroix for their Running Shoes routine.
Blue Emerald, Chamber, solo993, Lake, Neslug, and Pikachu25 for many Pokémon sprites and icons.
FroggestSpirit, Pum, Pigu, Mmmmmm, and huderlem for devamping some great music.
jpmac26 for editing the Pokémon Center signs.
Twilir, Danny-E, Poketto, Nic7C5, BettyNewbie, and Fo0xerz for various sprites.
Satoshi Tajiri, Game Freak, and Nintendo for creating Pokémon Crystal in the first place.
Requests
This is something in-between a beta and a release candidate. You can play the whole game, catch all the Pokémon and beat all the trainers, and I'm pretty sure it won't just crash on you. However, it needs more thorough testing. I'm concerned about balance—do you earn too much money, or too little? Do you get overleveled or underleveled? Is anything notably missing to you that I didn't think to put in? There are also plenty of features I haven't added yet. Moves need custom animations, many mechanics haven't been updated to Gen VI, and eventually I want to make some serious changes like adding Natures or even Abilities. So I'd appreciate people playtesting this first release, paying attention to their experience as they go, letting me know what works and what doesn't. Thanks for your time!